The two members of team #PokemonNoMore are: Olivia Lason and Nicholas Mariano.
The topic we choose was the mobile game sensation, PokemonGo, and how “trainers” around the world hardly sign in since its initial popularity. We believe that the topic is timely since PokemonGo has recently released an update that adds a selection of new Pokemon to catch (something the community have been asking for since its release). Since the craze was prominent on campus during the Summer, we thought it would be interesting to see where students stand on the game.
The questions that were asked:
1.) Have you ever played PokemonGo?
2.) How do you think the platform could be better? What did you like about the platform?
3.) Why do you think it’s lost a lot of its appeal?
We selected these questions because they encompass where students stand on the issue. The first questions establishes whether or not they’ve ever played the game. The second shows how invested they were. Depending on their answer for this question the feedback could be fully elaborate on the player’s personal feelings. And the third question addresses whether or not they are still a part of this community and provides feedback to why the mobile game has struggled.
The hashtag that we used for our Live tweets was #PokemonGo. By directly linking our posts to the games tweet feed, players are allowed this exclusive avenue back to the game. The interest in the hashtag translates into reigniting interest in going out to play again.
College campuses are not new to social trends. If anything often times they encase them in a bubble and allow for it to go out of control. Seton Hall University was witness to this last Summer when PokemonGo was released. This craze managed to have students glued to the screens of their phones, swiping their fingers up to catch Pokemon. But the change over the course of a few months is drastic.
Students across Seton Hall agree that PokemonGo’s glory days are long behind them. With their first major update in months just released, the lack of features and expansion has seen students and frequent seasonal players leave in drones from the gaming platform. But with Niantic’s attempt to bring back all these users comes a sense of the game’s lifespan wearing thin.
“The game went on for a while without [Niantic] really adding new Pokemon or updating the game in any major way,” said Daniel, a Sophomore at Seton Hall University. “I know they recent have [added new Pokemon] which is why people have gotten back into it, but there was just a long gap between adding new things.”
The game’s main appeal to users was the idea of being able to get out of the house in order to catch the Pokemon.
“I liked how you had to travel to really catch the Pokemon,” said David, a junior on campus. “It kind of made it seem like the ‘gotta catch them all’ aspect of it was there.”
Along with the craze where various concerns involving safety. Many incidents were reporting of players getting hurt due to the game being a distraction. These incidents did prompt Niantic to include safety warnings within the game itself in order to warn users of the potential risks associated with the game.
“I feel they should [have] provided the health risks that are attacthed to [playing the game],” said freshman Shamika.
PokemonGo still maintains a large audience with its devoted community of users. But Niantic will surely be aiming to bring back the millions of users that downloaded the app during the summer. They can only hope that the recent update adding new Pokemon into the fray is enough to catch all those users.